This is the newly revised and expanded edition of the most suitable
textbook for introducing undergraduate students in computer science and
mathematics to the design of geometry algorithms. Such algorithms lie
at the core of a variety of practical areas, including 3D game program
design, geographical information systems, manufacturing design, and
robotics. The self-contained treatment presumes only an elementary
knowledge of mathematics, but reaches topics on the frontier of current
research. Thus, though it is designed for a course at the advanced
undergraduate level, it can be used for graduate courses as well.
Numerous exercises are provided at the end of every section; a partial
solutions manual is available.A novel aspect of the book is the
inclusion of working computer programs for many of the algorithms.
Students will enjoy the interplay between practical programming issues
and the latest theoretical developments; many student projects can be
built on the provided code.

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